1 bonus(bAgi, 1); bonus3(bAutoSpell, HT_BLITZBEAT, max(getskilllv(HT_BLITZBEAT), 1), 50 + (min(readparam(bLuk), 120) / 3) + (max(getskilllv(HT_BLITZBEAT), 1) * 2)); bonus2(bSkillAtk, HT_BLITZBEAT, getskilllv(HT_STEELCROW) * 40);
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