1 bonus bUnbreakableWeapon,0; if(BaseJob==Job_Wizard) bonus bMatk,15; else if(BaseJob==Job_Sage) bonus bMatk,10; bonus bMatk,(getrefine()*5); .@val = min(BaseLevel/10, 12); if (.@val > 2) { bonus bMatk,((.@val-2)*5); }
Powered by FluxCP and Hercules. — Version 2.0.0 @1835d3748a
Page generated in 0.19536 second(s). Number of queries executed: 12.