1 bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()*5); .@val = min(BaseLevel/10, 12); if (.@val > 2) { bonus bBaseAtk,((.@val-2)*5); }
Powered by FluxCP and Hercules. — Version 2.0.0 @
Page generated in 0.68258 second(s). Number of queries executed: 12.