1 bonus bUnbreakableWeapon, 0; bonus3 bStateNoRecoverRace, RC_Player, 10000, 10000; bonus bHit, getrefine() / 2; bonus bCritical, getrefine();
Powered by FluxCP and Hercules. — Version 2.0.0 @1835d3748a
Page generated in 0.34598 second(s). Number of queries executed: 12.